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If you were always interested in how it feels to move in some secluded places and to establish a new village, the game Cities XXL will let you experience that. Become founder of one of the largest cities. Unfortunately, a mayor doesn't live in clover. He or she is administrator, benefactor, judge and 'the bad guy' at once because you can never make everyone happy. The challenge is to solve dozens of problems, to satisfy hundreds of needs, to spend millions of dollars. And there's also the budget whose variance always has to be favourable.Following subjects are raised in the guide:.
Menurut gw cities xl 2012 ini bisa dibilang sebagai expansion atau addon dari cities xl 2011 karena gk ada perubahan drastis dari game sebelumnya bahkan bug dari cities xl 2011 ada juga disini (seperti kita bisa buat water pump sebanyak2nya dengan cara pause time, dll).
General hints - in this part you can find hints helping you to grasp basics of the game, to solve frequent problems or simply to spice up your game. First steps - the beginnings are described in this part.
Naruto: Ninja Council is a 2003 action adventure and role-playing video game that was released on multiple gaming systems including the Game Boy Advance (GBA) handheld gaming consoles. The game is based on the animation and manga series called Naruto. The game follows the story of the young ninja Uzumaki Naruto. ![Naruto ninja council 3 gba](https://www.romulation.net/media/img/screenshots/GBA/8684/s57686f70a76d190c28b3c654e9f4b94b.jpg)
![Naruto ninja council 3 gba](https://www.romulation.net/media/img/screenshots/GBA/8684/s57686f70a76d190c28b3c654e9f4b94b.jpg)
How to choose a suitable map, how to arrange a development and make decisions concerning its directions. Development of a metropolis - a city isn't just a simple set of buildings. It's also people and their occupations. Caring about the city's development you have to choose right directions. In the long term it will result in higher profits. Trade - a town is a living organism. It is very rare that an organism can handle everything with no external support.
There are maps which do not provide necessary resources and the trade is an integral part of such a huge game. Expert mode and other modes - this chapter contains other important and interesting information such as expert mode where all buildings are available from the beginning or modes good to use.Dawid 'Kthaara' Zgud ( ).
Contents Overview - Work In ProgressThe purpose of this page is to act as a guide to Cities XL. In reality, that is far more than can be achieved in one page, so it will inevitably serve as a portal to specific areas of game content.Beginners' GuideJust bought Cities XL and don't know what to do? Check out the and grasp the essentials of the game in no time!Game FeaturesThis section of the guide will focus on the various aspects of the Cities XL playing environment.The PlanetThe is the Menu for creating and selecting your cities. Here you can see all available, with general description for each one. Here you'll also find a Save/Load button, and a Trade button for accessing the trade interface without entering a particular city.MapsSeeResourcesVarious maps have various resources. These are the,.
There are also metrics for flat land surface (percentage of map suitable for construction), transportation (percentage of perimeter of maps with City Links, and difficulty.Map filterYou can filter maps by terrain type, difficulty, or natural resources.CitiesYou can search for maps based on name, tokens, or map type.BudgetTaxationSince, it has been possible to set a different tax for each occupant (office, agribusiness, heavy industry, manufacturing industry, high tech industry, shops, business hotels, holiday hotels, and each of the classes of citizens. Lowering taxes increases profits and satisfaction of the occupants and raising taxes lowers them. If you want a large amount of land to develop quickly, trade to get a favorable token balance and lower taxes for the desired occupant.LoansLoans are a generally bad idea because they give a bonus to the amount of money in your treasury but take away some of your cash flow (cash tokens).
There are mods that give you banks that are pretty much loans in the opposite direction: they cost a lot to build and generate a sizable profit once fully staffed.TradeOmnicorpis the default in game trade partner with near limitless tokens and money.Trade NetworksYou can form trade networks between cities for direct resource exchange. Make sure that you are producing an excess of tokens overall between all your cities so you only export to OmniCorp and never import from them.Freight & PassengersThis is the practical representation of your Inter-city trade network. Make sure you've established enough City-links in each city to allow for all its tokens to be traded.
Also, make sure your City-links provide in-city businesses with good freight and passenger services to ensure smooth transport of goods and services and increase profits. More information in the and articles.: See the page linked.RoadsRoads provide access to buildings. The needs to be hooked up to roads, your need to be hooked up to roads, your need to be hooked up to roads in order for them to work.HighwaysHighways can carry a large number of cars quickly and provide a large amount of freight and passengers when hooked to a city link. Unfortunately, you can only do them curved so few people use them.Bridges & TunnelsBridges and tunnels allow you to build roads above features (just make sure the support columns do not go over buildings) and tunnels under anything where you only need clearance for the entrance and for the tunnels to be lower than the foundations.Public TransportCurrently, public transport is limited to and but they are very complex and allow you to do more than you could with the bus or subway system of any other game.
The plans on improving this even further.Air and Sea TransitThese are your various ports for large amounts of freight and passengers. There are both small and large and both small and large. Airports provide only passenger services.UnskilledSeeSkilledSeeExecutivesSeeElitesSeeLow DensityLow density housing is the first to unlock and holds up to one worker each. Low density zones are 40x40 meters. This gives 1 worker 1600 square meters of land.Medium DensityMedium density housing has harder requirements and holds up to two workers each.
Medium density zones are 40x40 meters like low density. This gives 1 worker 800 square meters of land on average.High DensityHigh density is the last to unlock and the hardest to maintain (satisfaction and traffic wise) but the most efficient, with 5 workers each. High density zones are 60x60 meters. This gives 1 worker 720 square meters of land on average.IndustriesIndustries are your city's main source of tax income and economic growth. They also provide very important resources, needed for the functioning of the entire economy.FarmingHeavy Industryis a basic industry that unlocks early in the game. It hires the poorest workers and pollutes the most. Its products are required by Manufacturing industry and citizens.
Devil Dog is the ultimate skill of Dark Dog. It not just incrise the damage output, put also will be hit less frequently, and has way more HP then Dark Dog'soriginal form. It is a must to invest to survive large versions of skeletons with spears and massive cave-waves. Darkdog is a Hero only available in the Mobile Version of 'Paladog'. (See here) Darkdog was a powerful warrior who fell victim to the Evil's mind control. In the survival wave he is seen commanding the undead army, and fights Paladog in wave 5. Paladog, a free online Action game brought to you by Armor Games. In a far future, the mother earth has lost vitality due to overwhelming greed and selfishness of human. Not so long after, the gods eventually decide to annihilate the entire human race. Instead, critters have given intelligence to have a chance to establish their own civilization. Paladog dark dog.
Heavy industry is powered by.Manufacturingis a middle tier industry that unlocks later in game. Large zones hire workers of all classes but also pollute both locally and city wide so are hard to build unless Heavy industry is imported. Manufacturing industry runs on, buys from Heavy Industry and sells to High Tech Industry and citizens.High Techis the wealthiest industry. It hires skilled workers and executives in the smallest zoning and hires many Elites in large zones.
It buys and sells to larger offices and citizens, especially the wealthier ones. These factories tend to be electricity hogs.Officesare a basic workplace that unlock in the beginning of the game. Low density zones hire skilled workers exclusively (just as low density heavy industry hires unskilled workers exclusively).
Larger offices hire wealthier citizens but also use products. Are used by all factory industries. Because offices are a workplace that produce tokens and no satisfaction, they are in the industry sub menu.Low DensityThese are the first to unlock and they hire the fewest and poorest workers.Medium DensityThese unlock later and hire a couple of workers of the next qualification/ wealth level as managers as well as hiring more basic workers. These buildings produce more tokens, often with a greater proportion of tokens produced than used. Offices seem to be the exception because they don't use high tech products in low density.High DensityThese unlock late in the game and hire a couple of workers from 2 qualification/ wealth levels higher as CEOs, hire far more workers from the 2nd wealth level higher and hire the same or fewer basic workers than middle density zones.
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